Donnerstag, 24. Juni 2010

Command & Conquer 3: Tiberium Wars Cheats

  • Infinite credits in Skirmish mode

    Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "skrimish.ini" file in the "C:\Documents and Settings\User\Application Data\Command & Conquer 3 Tiberium Wars\Profiles\ProfileName" directory. Change the "10000" number of starting credits to any desired number.

  • NOD campaign

    Successfully complete the GDI mission "Washington, DC" in Act 1 to unlock the NOD campaign.

  • Scrin campaign

    Successfully complete the GDI and NOD campaign to unlock the four mission Scrin campaign.

  • Placing buildings in thunder storm with Scrin

    When playing as the Scrin in either Multiplayer or Skirmish mode, it is usually not possible to place buildings within a thunder storm produced by the Storm Tower. The trick to getting around this is to power down the Storm Tower, then place whatever you want next to it (for example, another Storm Tower). This strategy will help to improve your base defense.

  • Hold more Tiberium without Tiberium Silos

    Note: This was done with the v1.4 patch. You can increase the amount of Tiberium you can have without the Tiberium Silos. When it asks you to build a Tiberium Silo, just build something, and when it completes just cancel (preferably something expensive like a Tech Center). The amount of Tiberium you can hold keeps increasing every time you do this.

  • GDI attack combinations

    The following are attack combinations you can use in Skirmish missions:

      Pitbull
      Predator Tank
      APC with a Grenadier Squad inside

      3 or more Rifleman Squads
      3 or more Missile Squads

      2 APCs with Rifleman Squads inside
      2 APCs with Missile Squads inside

      2 Grenadier Squads
      2 Rifleman Squads
      2 Missile Squads

  • NOD attack combinations

    The following are attack combinations you can use in Skirmish missions:

      2 Militant Squads
      2 Militant Rocket Squads

      4 Raider Buggys
      2 Flame Tanks
      2 Scorpion Tanks

      4 Raider Buggys
      2 Attack Bikes

  • SCRIN attack combinations

    The following are attack combinations you can use in Skirmish missions:

      4 Buzzers
      4 Disintergrators
      3 Seekers (combined with Buzzers)
      3 Gun Walkers (combined with Buzzers)

  • Rush tactic

    This trick is useful for versus online multiplayer matches with 10,000. Play as Nod or GDI, and place a Crane. Then, build a Power Plant from each, and place them. Once this is done, build two Refineries, and place them. Next, sell one, and build another. On the other, build queue. Start building a war factory. Place it, and start to build another one. Make sure you have placed your second Refinery. Then, build two Harvesters from your War Factory. In the meantime, build Refineries and a Comm Center. The moment your Harvesters are done, start building as many Scorpion Tanks as possible. Place other War Factories and Power Plants as well to boost production. It is also helpful to place an anti-infantry base defenses near your MCV to stop the "Engineer rush" tactic. However, this uses power and is not necessary. This tactic works best on Redzone Rampage since each player starts with boosts resources as the blue Tiberium. Nod is the fastest since it has the quickest build speeds. Also, build Predators instead of Scorpions. As soon as possible, place the Tech Center, and upgrade tanks with either Laser Capacitors or Rail Guns. This will not always work, especially when you face upper level players in the higher ranks. However, it is possible to finish a battle in less than ten minutes with this tactic. It works best with 10,000, but can be done with more; however, it is harder as the opposition will have stronger weapons than you. It works well with 20 as you can use shortcuts and an extra Crane to boost production and speed of rush.

  • Play as NOD in Skirmish mode (demo version)

    At the Skirmish options menu, hold N and click your army to unlock NOD as a selectable option. To switch back to GDI, hold G and click your army. This also works for the CPU army.


  • Play as the Scrin:
    ------------------
    To play the secret Scrin campaign, finish both the GDI and Nod campaigns.
    This will unlock the Scrin campaign of four missions.


    Nod campaign:
    -------------
    Successfully complete the GDI mission "Washington DC" in Act.


    Play as NOD in Skirmish mode (demo version):
    --------------------------------------------
    Hold "N" and click your army at the Skirmish mode options menu. You can now
    choose to play as NOD. To play as GDI again, hold G and click your army.
    Note: This also can be done with the CPU's choice.


    GDI attack combinations:
    ------------------------
    Use the following attack combinations in Skirmish missions.

    Pitbull
    Predator Tank
    APC with a Grenadier Squad inside
    3 or more Rifleman Squads
    3 or more Missile Squads
    2 APCs with Rifleman Squads inside
    2 APCs with Missile Squads inside
    2 Grenadier Squads
    2 Rifleman Squads
    2 Missile Squads

    Note: This works best in Skirmish mode. Get fifteen Predator Tanks and get the
    Rail Gun upgrade at the Tech Center. Get an Airfield if you do not already have
    one. When you have about $5,000 highlight all of your Predator Tanks. Call in
    Ox Transports to carry the tanks to the entry of your enemy's base.

    SCRIN attack combinations:
    --------------------------
    Use the following attack combinations in Skirmish missions.

    4 Buzzers
    4 Disintergrators
    3 Seekers (combined with Buzzers)
    3 Gun Walkers (combined with Buzzers)


    Tiberium Silo:
    --------------
    Note: This was done with the v1.4 patch. You can increase the amount of Tiberium
    you can have without the Tiberium Silos. When it asks you to build a Tiberium Silo.
    Just build something, and when it completes just cancel (preferably something
    expensive like a Tech Center). The amount of Tiberium you can hold keeps increasing
    every time you do this.


    Scrin: Placing buildings in thunder storm:
    ------------------------------------------
    When playing as the Scrin in either multi-player or Skirmish mode, it is usually
    not possible to place buildings within a thunderstorm produced by the Storm Tower.
    The trick to get around this is to power down the Storm Tower and place whatever
    you want next to it (for example, another Storm Tower).
    This strategy will help to improve your base defense.


    Hint: Rush tactic:
    ------------------
    This trick is useful for versus online multiplayer with 10,000. Play as Nod or
    GDI and place a Crane. Then, build a Power Plant from each and place them. Once
    this is done, build two Refineries and place them. Next, sell one and build
    another. Then on the other, build queue. Start building a war factory. Place it
    and start to build another one. Make sure you have placed your second Refinery.
    Then, build two Harvesters from your War Factory. In the meantime build Refineries
    and a Comm Center. The moment your Harvesters are done, start building as many
    Scorpion Tanks as possible. Place other War Factories and Power Plants as well
    to boost production. It is also helpful to place an anti-infantry base defenses
    near your MCV to stop the "Engineer rush" tactic. This uses power however and is
    not necessary. This tactic works best on Redzone Rampage, as the blue Tiberium
    each player starts with boosts resources. Nod is the fastest, as it has the
    quickest build speeds. Also instead of Scorpions, build Predators. As soon as
    possible also place Tech Center and upgrade tanks with either Laser Capacitors
    or Rail Guns. This will not always work, especially when you face upper level
    players in the higher ranks. However it is possible to finish a battle in less
    than ten minutes with this tactic. It works best with 10,000, but can be done
    with more however it is harder as the opposition will have stronger weapons than
    you. It works well with 20 as you can use shortcuts and an extra Crane to boost
    production and speed of rush.


    Stealth detecting Mammothes:
    ----------------------------
    There is a way to get your mammoth tanks, or any unit for that matter to, at
    least temporarily detect stealth. First, you must have an airfield, with at
    least 1 Orca. Next, you need the sensor pod upgrade. Finally, just target the
    units you want to detect stealth, and drop a pod on em.
    The pod will detect stealth, and your unit will react. Simple as that.


    Kane's Tower: Easy completion:
    ------------------------------
    This mission becomes a lot easier when you capture the Scrin base. The tactic
    to do this is when GDI sends its main attack force to the base consisting of
    the Mammoths, Predator tanks, Pitbulls, etc. Wipe these out with the Juggernauts
    or use the super weapons or bombers. When they are destroyed, they leave the
    Scrin base with no defenses which is perfect for you. Send in the Emissionary
    and start to deploy and set up your own Nod defenses. Also try capturing the
    Scrin airfield to the left and build the Scrin Construction yard. Use both
    Scrin defenses and Nod defenses to repel the GDI attacks. Use this tactic on
    the hardest setting and the mission becomes very easy. You will get control
    of the tower and will be able to withstand the attacks. Leaving the Scrin in
    control means the GDI will wilk into the area and destroy the tower. You are
    now able to deploy Nod and Scrin units, making assaulting the GDI bases easier.


    Alternate Ending:
    -----------------
    Entry Location: On the final level.

    The "Bad" Ending - Use Boyle's Liquid Tiberium Bomb
    The "Good" Ending - Don't use Boyle's Liquid Tiberium Bomb


    GDI: Sledgehammer squadron:
    ---------------------------
    Submitted by: Cheatsbook
    As you start the game, gain the ability to build both Mammoth Tanks and
    Juggernant Walkers at a fast pace (about three War Factories) and get a
    massive array of base defense turrets. Build nine Mammoth Tanks and three
    Juggernants (three Mammoths and one Juggernant per factory). You can also
    use the Shock Trooper Drop pods to bolster the anti-infantry capabilities.
    This squad will be able to easily level any enemy base in about three
    minutes. It is recommended to destroy the superweapon first as in any
    battle.
    NOTE: This is best done in Skirmish mode on the Unfair Advantage map
    starting from the top.


    Croatia:
    --------
    This is the mission where you don't have enough power to activate all buildings.
    First off, power down the Barracks so you have enough power for all ground defenses.
    Next, build up 10 or so Predators and destroy the War Factories of the northeastern
    Nod base. This will put down the enemy armor coming from that direction, so sell the
    Guardian Cannons and use the surplus power to activate the Barracks and the AA Guns.
    When you go for the reinforcements, put APCs to the roads on the western edge of the
    map to prevent Militant Rocket Squads from garrisoning the buildings on your way back.
    When the MCV reaches your base, you have essentially won the mission. Of the remaining
    Nod bases: the southwestern trains infantry only, so it will be of relatively little
    threat.

    The southeastern, on the other hand, attacks with aircraft and the cliff itself is:

    * impossable to ground units which means Mammoths are out of the question.
    * heavily defended by SAM Turrets so attacking with Orcas is suicide.

    Nod will build about a dozen Venoms with laser cannons which will run through Predators
    fairly quickly, not to mention that the base is also defended by Stealth Tanks. Your
    best bet is to build a Surveyor, fly it to the northern, undefended part and deploy it
    with a bunch of AA Guns. Next, lure out the Venoms; when they are dead, raze everything
    to the ground, starting with the Air Towers.


    Sarajevo:
    ---------
    Build up your base with heavy defenses. Nod attacks intensify over time and the two
    Mammoths will be overwhelmed by the superior Avatars quickly. For an effective defense,
    capture every Avatar you come across by killing it and reactivating the husk with an
    Engineer. I amassed about 30 then counter-attacked, destroying the Temple defenses in
    one go! If you need more time, kill the Obelisks at the southernmost entrance, sneak
    in with a Sniper Team to spot for Juggernauts firing from your base. Once the first
    Ion Field Distruptor is down, call in an Ion Cannon strike on the two War Factories
    at the south entrance to buy some time. Against infantry, use a similar tactic on the
    Hands of Nod at the east entrance. Both entrances have their own Air Towers, too.


    Unlock Scrin Compaign Without Compleet GDI and NOD Compaign:
    ------------------------------------------------------------

    * Make a backup of the "ProfileData.ini" file located in "Documents and Settings[USERNAME]"
    Application DataCommand & Conquer 3 Tiberium WarsProfiles[PROFILE NAME].
    On Windows Vista this file will most likely be in a different location.
    Do a search for the file 'ProfileData.ini'.

    * You may need to 'Show Hidden Files' in Folder Options if you cannot see the Application
    Data folder.

    * Overwrite the "ProfileData.ini" file with the one included in this archive.

    * ALTERNATELY: Open your existing "ProfileData.ini" file with Notepad and change all
    numbers to '9'. There should be 16 numbers total.

    For example your file may look like this:

    PPK = 3139777886553609 change it to:
    PPK = 9999999999999999

    * Load the game. The Scrin campaign should now be playable.


    Powerfull defence:
    ------------------

    Just build a war factory near the place you want to defensd and thewn build mamoth tanks
    and have them hold postion in the area of the war factory now they will be repaired every
    time they are damaged and will go up in rank meaning they will be even more powerfull and
    when its time to destroy youre opponent send in youre ranked up mamoths to finish them off


    Sources:
    http://www.cheatcc.com/pc/commandandconquer3tiberiumwarscheatscodes.html
    http://www.cheatbook.de/files/cc3tw.htm